Green Shoots Federation believes that every child should have the right to a curriculum that champions excellence; supporting pupils in achieving to the very best of their abilities. We understand the immense value technology plays not only in supporting the Computing and whole school curriculum but overall in the day-to-day life of our school. We believe that technology can provide: enhanced collaborative learning opportunities; better engagement of pupils; easier access to rich content; support conceptual understanding of new concepts and can support the needs of all our pupils.
- Provide an exciting, rich, relevant and challenging Computing curriculum for all pupils.
- Teach pupils to become responsible, respectful and competent users of data, information and communication technology.
- Provide technology solutions for forging better home and school links.
- Enthuse and equip children with the capability to use technology throughout their lives.
- Teach pupils to understand the importance of governance and legislation regarding how information is used, stored, created, retrieved, shared and manipulated.
- Utilise computational thinking beyond the Computing curriculum.
- Give children access to a variety of high quality hardware, software and unplugged resources.
- Equip pupils with skills, strategies and knowledge that will enable them to reap the benefits of the online world, whilst being able to minimise risk to themselves or others.
Computing is taught by following the Purple Mash scheme of work, covering three main areas in computing
Computer Science- debugging algorithms and predicting what programs will do.
Information Technology- using Technology to create, store and sort data
Digital literacy- recognising uses of technology in the world and being able to safely use technology.
Children are assessed within the lesson through questioning and observation with teachers making notes and changes to next lessons as they evaluate learning. Teachers assess the knowledge of pupils in topic books for the subject leader. Lesson observations, book monitoring and pupil voice show that children enjoy computing lessons.